"God's watch from above and wonder what went wrong
The entropy of what once was strong..."
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I haven't made a journal in a while, so, let's talk video games. I like video games.
Recently, I obtained a pair of imports for my PSP, as PSPs are region free, lovely feature that. The first of which, is Earth Defense Force 2 Portable. If you're unfamiliar with EDF, well, it's a third person shooter that, despite its genre, plays out a bit more similarly to twin stick classics like Robotron 2084 than it does to, say, Gears of War. EDF games plop you into a level, upon which you must battle hordes of alien foes. Most of which come in forms of giant bugs, spiders, UFOs, robots, and a handful of Godzilla look-a-likes. It has a fair number of reskins, but they each behave a bit differently, but EDF isn't really about diversity, technical qualities, or complexity. It's about being an arcade style shooter with a difficulty that starts easy, and gets bloody hard towards the end, complete with a neverending hunt for insane weapons and armor upgrades in the form of dropped pick ups that scatter the battlefield. It's not dramatic, cinematic, or filled with plot, but what it is, is fun. Pure, unrivaled, fun. I dare you, dare you to try EDF, be it EDF2Portable for the PSP, or 2017 for the 360, and not smile, and not laugh, and not have fun. If you can accomplish that, then my friend, I pity you.
Now, if you are an EDF fan, then I can't recommend EDF2P enough. 2017, while fun in its own right, is largely an unfinished game. It has no Pale Wing, nor any of her weapons, and a much smaller cast of giant enemies, and reuses a lot of things from EDF2. In fact, despite being EDF3, 2017 came out more like a remake of the original. So it's safe to say 2 has significantly more content, and personally, I found its final mothership battle to be even more amazing. Pale Wing plays completely different from Storm 1, having a jet pack, and her own unique set of weapons, many of which focus on getting up close and personal for extreme damage, despite her lower HP count. Aside from more enemies, another playable character, and more missions, EDF2 even has another difficulty mode. That's right, a difficulty that comes *after* the dreaded Inferno. It has to be unlocked, but it's known as Impossible, and for good reason. The PSP port of EDF2 suffers from the lack of a second analog stick, but if you switch the control type to Type A, and use the face buttons to aim, it works quite well. The portable variant also adds several new missions, a few new enemies, like the evil Green Ants that shoot massive waves of acid, or the insanely strong Bright Red Ants, that hit for over 400 on Normal, and let's not forget the Spotted Spiders which are even more frightening than the standard ones. It adds the ability to revive fallen allies in Co-op, and Ad-hoc Party lets you co-op online as well. Plus, there's a Versus mode, which while I wouldn't call it balanced, or competitive, it is bloody hilarious. Unfortunately, it doesn't look like it'll reach the US. The PSP is on the out, and D3 America seems to be focusing on Insect Armageddon, which if I may say so, looks awful. Of course, Sandlot is now working on EDF4, so maybe we'll see that when it comes around.
The second import I've obtained is Macross Triangle Frontier. This is a flight combat game based on the Macross universe, and it's a damn good one at that. The game allows you to freely transform between Fighter, Gerwalk, and Battloid modes, each with their own ups and downs, so you'll want to use them all in combat. Each mecha, and there are a ton of them, comes with a primary weapon, usually a gunpod or sniper rifle of sorts, and three sub weapons, generally types of missiles or lasers. You can upgrade the stats of your chosen mech as you gain tune points through missions, and you'll constantly be unlocking new mechs, characters, and missions. Speaking of missions, this game covers almost every single iteration of Macross. Ordered chronologically, you've got:
Macross Zero
Super Dimension Fortress Macross
Macross: Do You Remember Love
Macross Plus
Macross 7
Macross 7 Dynamite
Macross Frontier
Macross Frontier: The False Songstress
Macross II
Yes, even the alternate universe, non-canon Macross II gets a campaign, each campaign ranging from around 8 to 20+ missions. On top of that, the game gives you Extra missions as you progress, of which there are tons, which add new challenges by sending various waves of enemies and bosses at you for a whole new degree of fun. Then you've got Survival Mode, where you pick a campaign, and play through the entirety of it as if it were one mission, only receiving a small bit of health between runs. Combine this with the hundreds of machines to pilot, ranging from the awesome YF-19 from Macross Plus(my personal favorite), to gimicky units like Klan from Macross Frontier running around with a Fast Pack on her back, and you've got a massive list of content(Did I mention it'll even let you pilot a Macross Fortress?). However, if that weren't enough, the game lets you use a ton of pilots from the stories, each with their own stats, and you can set up your wing man to fly with you, a support unit for an extra Command Skill in battle, and an Operator to give you orders, customizing your Macross flavor to your liking. However, that's not all. Nope, it's not all.
Triangle Frontier features a new Academy mode, which, while I'm not too big on it as a whole, is an interesting create-a-character concept. It's a dating sim set on the Macross Frontier, you interact with Frontier characters, and go to class to build up your stats to be used in the campaign mode. I mostly just used a guide, since it's all in Japanese, and went straight for stat grinding, but if you don't plan to use the character in the campaign, you can forgo that in favor of playing it like a traditional dating sim with various endings and the like, but that's not really my thing. I made two characters, the second of which turned out quite nicely, with some very solid stats, and I mostly ignore Academy mode now. It's worth noting that it is the only way to customize your character, if you skip it, you simply pick from preset characters instead. Custom characters are also the only ones with Affection ratings for your fellow pilots, which is a neat touch as their comments towards you in battle change based on how well they like you, so it's certainly worth doing Academy mode for another layer of fun.
That being said, this isn't the first game. Macross Triangle Frontier is built on its predecessor, Macross Ultimate Frontier, which was built upon Macross Ace Frontier. Essentially, they're the same basic game at the core, however each receives some gameplay adjustments to improve the mechanics, and notable content boosts. If you have Ace Frontier, then upgrade, it's totally worth it as it's really lacking in content by comparison. However, if you already have Ultimate Frontier, well, that's a bit more questionable. There is more content in Triangle Frontier, but it isn't as huge a leap as Ultimate was from Ace. It's worth doing some research before deciding, but since this was my first one, Triangle Frontier was totally worth it. The core campaign took me a good 20 hours, and it looks like Extra missions will take at least that long as well, and then there's Survival, and all the unlockables I've yet to get. This game is huge, and addictive as hell. If you're a Macross fan, you *need* this game. If you're not a Macross fan...well, why the hell aren't you!? It's bloody Macross! Do You Remember Love and Macross Plus are just plain awesome.
So, yes, I love my PSP. These are imports, though, so they are in Japanese. That being said, I find both easy to play regardless. There's a translation guide for Triangle Frontier on Gamefaqs to resolve any questions about stats you may have, or to get through Academy mode. For EDF2P, well, it's a simple game, with little plot, so there isn't much to translate. See that bug? Shoot it. That being said, it does have hundreds of weapons, but once you figure out the weapon screen layout, which is dividing by range and type, you can simply use the stat numbers of the highlighted weapon to resolve what it is. This is a bit of a steep learning curve, but one EDF veterans will have no issue with, and one newcomers can easily resolve through a little early trial and error, it becomes second nature before long, and since you start with only a couple weapons and build it up bit by bit, you can learn as you go.
If you're a PSP owner, I'd definitely recommend both of these games for prospective import if they sound even remotely interesting. Japanese games are pricey, but thanks to Harmony Gold trying to lobby for rights they don't have with regards to Robotech(they even tried to sue the new Mechwarrior team, despite not owning any of the IPs for the mech designs in the first place), Macross Triangle Frontier will *never* come to the US, so if you want it, you have to import it. As for EDF2P, there's a slim chance it could happen, what with the spark of EDF popularity, but I fear Insect Armageddon will smother it, despite being what looks like a much worse game.
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Wii friend codes(Please note me if you add):
Console:5973 1475 3156 2639
Super Smash Brothers Brawl:0344 9480 0301
Mario Kart Wii: 0130 2476 4940
Monster Hunter Tri: Name: Fiore ID Number: DQ5E3K
PSN ID: AdenSyra(Note me if you add)
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Laharl: Th, This must be a dream...
Flonne: Etna's acting all serious...
Gordon: Could this be a sign of terrible things to come?
Jennifer: It's the end of the world!
Thursday: END OF THE WORLD - DANGER DANGER DANGER...
Prinny Squad: Dooooood! Everybody, run!!
Etna: ...They're gonna get it.